top of page
sy_hand_animation_nobgf6_red.gif

As a designer, I draw inspiration from ancient, local, and emerging knowledges to fuel my exploration of spatial realities and the experiences creating it.

To achieve this, I have divided my research into two main areas:
 

reThinking Tools

with focus on:

Tools and techniques that shape our understanding and perception of space, 

​

  • Lucy to Digital: Examining how humans have organized and interpreted space over time, from ancient civilizations to modern digital environments.

​

​

  • 3D Rising: Identifying the instruments that shape our spatial definitions, including tools like surveying equipment, mapping software, and modeling programs.

​

  • Self portrait: Exploring the use of machines that draw and create, such as 3D printers, CNC machines, and laser cutters.

​

  • Coding to Craft: Using technology to create tangible forms, including digital fabrication techniques and generative design software.

unFolding Realities

with focus on:

historical and cultural context of design, including:

​

  • Timeline from Mechanical to Digital: Tracing the evolution of design from the Mechanical era to the present day, including the impact of digital technology on the field.

​

  • Theorizing the origins of interior space: Investigating the historical, cultural, and social factors that have influenced the development of interior design as a discipline.

​

  • be·spec·ta·cled: Exploring the concept of Home, including its cultural significance, its role in shaping our identity, and its potential as a source of inspiration for design.

​

​

bottom of page